4D Tesseract Matrix
"Creating the 4D Cube from scratch is like building a mathematical lantern in pure code—projecting the shadow of an invisible 4-dimensional object onto a flat 2D screen, calculating 32 connections in real-time 60 times per second."
Four-dimensional hypercube projected recursively into 3D vector space, rendered directly onto a 2D native Canvas context using Hamming-distance edge mapping.